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Old Feb 23, 2008, 11:17 PM // 23:17   #121
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Quote:
Originally Posted by holymasamune
Is it that surprising given how bad Anet is at balancing Guild Wars?

There I fixed it for you, it isnt limited to GvGs
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Old Feb 24, 2008, 12:10 AM // 00:10   #122
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Sad thing there was screw up on VoD vs ei, we would've spiked any sin splits back to stone age QQ
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Old Feb 24, 2008, 01:45 AM // 01:45   #123
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Quote:
Originally Posted by Sinful Doom
so, sinsplit won again? interesting.
Let's see:
The objectives get changed to heavily favor NPC ganking without actually giving non-Assassin-based builds any better tools for splitting. Shouldn't be the least bit surprising. Hopefully Izzy Ether Renewals a critical portion or two of it.
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Old Feb 24, 2008, 01:48 AM // 01:48   #124
erk
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Quote:
Originally Posted by Riotgear
Let's see:
The objectives get changed to heavily favor NPC ganking without actually giving non-Assassin-based builds any better tools for splitting. Shouldn't be the least bit surprising. Hopefully Izzy Ether Renewals a critical portion or two of it.
What about all the self heal buffs recently? Surely that was pitched at splitting.
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Old Feb 24, 2008, 02:01 AM // 02:01   #125
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They were only buffs to the heal amounts. Heal sig needs to be 1 sec/instant cast, and troll urgent needs to have similar activation time. Even at that, the need for self healing is mute, because no one charges into a base with a 2/6 ranger/warrior split and expect npc's to die. Hell even 7/8 ranger split can only accomplish so much before the healer flag runner starts using mend body and soul or dismiss. Most often then not, your running 3/5 anyway. With that in respect assassins are better because they can kill npc's 2x faster then a warrior/ranger split ever could, also recall is really good ^_^. Imagine ganking with a tactical missiles....

and all you have to do is add one skill to npc's and sinsplit is gone.
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Old Feb 24, 2008, 02:10 AM // 02:10   #126
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Quote:
Originally Posted by wuzzman
They were only buffs to the heal amounts. Heal sig needs to be 1 sec/instant cast, and troll urgent needs to have similar activation time. Even at that, the need for self healing is mute, because no one charges into a base with a 2/6 ranger/warrior split and expect npc's to die. Hell even 7/8 ranger split can only accomplish so much before the healer flag runner starts using mend body and soul or dismiss. Most often then not, your running 3/5 anyway. With that in respect assassins are better because they can kill npc's 2x faster then a warrior/ranger split ever could, also recall is really good ^_^. Imagine ganking with a tactical missiles....

and all you have to do is add one skill to npc's and sinsplit is gone.
Problem with reducing the cast time on Troll, is you close the window of interruption on the Archer NPC's.
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Old Feb 24, 2008, 03:19 AM // 03:19   #127
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Revert all skill nerfs made to Guild Wars for lulz. Or everytime you attack within 5 seconds of shadow stepping, you suffer 2-10% DP based on rank in critical strikes/shadow arts.
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Old Feb 24, 2008, 09:05 PM // 21:05   #128
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give offensive shadowstep exhaustion
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Old Feb 25, 2008, 09:15 AM // 09:15   #129
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Quote:
Originally Posted by Tamuril elansar
give offensive shadowstep exhaustion
This might actually be a good suggestion.
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Old Feb 25, 2008, 10:51 AM // 10:51   #130
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Quote:
Originally Posted by Akaraxle
This might actually be a good suggestion.
It has to be double or triple of the normal exhaustion amount to have effect. Because the 10 exhaustion you would get, is wears of in the 30 seconds the shadowsteps recharge.

But I have liked from that suggestion too.
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Old Feb 25, 2008, 11:11 AM // 11:11   #131
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It is a stupid suggestion that won't help and doesn't make sense either. It is a little better then the DP, 'kill babies' and 'uninstall', but only a little. If you want to do something about shadowstepping, then give all targeted shadowsteps a 2 second skill-blackout. Long enough to remove the shadowstep->dead, not long enough to completely remove them from the game. In other words, something Anet might actually consider.
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Old Feb 25, 2008, 03:45 PM // 15:45   #132
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remove NF and Factions? =)
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Old Feb 25, 2008, 06:17 PM // 18:17   #133
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Quote:
Originally Posted by Legally
remove NF and Factions? =)
yes but already suggested


Quote:
Originally Posted by Keithark
I still say the only way to "fix" GvG has nothing to do with any character build or skill. Just add a tab to the battle selection screen that says "Core Only GvG" then we dont have to worry about sins, rits, gons, or dervs. The game would be for the most part balanced

Last edited by Keithark; Feb 25, 2008 at 06:23 PM // 18:23..
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Old Feb 26, 2008, 02:56 PM // 14:56   #134
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Quote:
Originally Posted by Legally
remove NF and Factions? =)
Rose tinted spectacles tbh.
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Old Feb 26, 2008, 04:20 PM // 16:20   #135
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I still favor shadowsteps being pve only, with some overpowered aod damage to 'compensate'
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Old Feb 26, 2008, 07:43 PM // 19:43   #136
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w2b this

http://www.guildwarsguru.com/forum/s...php?t=10240284
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Old Feb 26, 2008, 09:37 PM // 21:37   #137
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Quote:
Originally Posted by Ec]-[oMaN
me too but in a much more streamlined way. If you let everyone set so many different variables then they would be waiting forever to get someone to "play by their rules". Plus this is not competitive GvG which is what most here are wanting fixed

Last edited by Keithark; Feb 26, 2008 at 09:40 PM // 21:40..
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